using System;

namespace Faster.GameUtility
{
   public enum AMFDataType
   {
      Number = 0,
      Boolean = 1,
      String = 2,
      UntypedObject = 3,
      MovieClip = 4,
      Null = 5,
      Undefined = 6,
      ReferencedObject = 7,
      MixedArray = 8,
      End = 9,
      Array = 10,
      Date = 11,
      LongString = 12,
      TypeAsObject = 13,
      Recordset = 14,
      Xml = 15,
      TypedObject = 16
   }
}